![]() Once it passes, climb out and get to the safe. Try to get to the second opening before the laser turns back towards Sam. You need to be ducking (and centered) at the hole to move forward, so if Sam is caught on something, jiggle him a bit and he should move through without incident. Follow the top laser as it recedes to the exit, but stop at the hole and wait for the lower laser to pass underneath before going to the exit. Two lasers - follow the top laser as it recedes to the exit, but stop at the hole and wait for the lower laser to pass under Sam before you shoot to the exit.Ī two laser puzzle. (ABOVE) Second to the last puzzle (before the safe). Descending slowly will not trip the lasers but a fast rappel using the Jump key will. The two lasers move at different speeds and distances. Moving slowly will not trip the lasers - fast rappel with the jump will.Īfter climbing the rope, rappel back down to the exit. (ABOVE) At the top of the rope platform, Sam rappels back down but cannot risk tripping two moving lasers. This is neither the Indian rope trick or the Indian nope trick - just get Sam's ass up that platform. (ABOVE) After going through the window from the rappel point, find this tin space to move Sam through.Īfter going through the narrow place, climb the very plain, very visible rope. Move through the window and look for a thin space between fence and wall to move through. Rappel down to the window and press down on the stick or keyboard to disengage the rappel line. If you just move Sam (standing) to the narrow part, he will move much more slowly at a creep. The next puzzle is less devious, but you can injure Sam seriously if he drops prematurely. Then rappel down to the window, press down on the stick or keyboard to disengage the rappel line and move through the window. (ABOVE) The next puzzle is less devious - press against the wall to move quickly. Patience here pays off while hot-heads can quit now and drop any notion of being a "stealth action gamer". Wait at the door you lockpicked for a completely clear run to the exit. The three lasers will trigger the alarm - any of the three. Wait at the door you lockpicked for a completely clear zone and run to the exit. There are three lasers and any of them will trigger the alarm. (ABOVE) The second set of lasers are horizontal. Run to the door while standing to reach this exit when the laser briefly disappear.ĭon't look down if you intend to run quickly - this slows Sam down since the game considers him to be creeping on an edge. They only all turn off during one short period of time. The top laser will never turn off, but the other ones will - but at different intervals. The first major obstacle are some vertical lasers. ![]() Run to the door while standing to reach this door. The top laser will never turn off, but the other lower ones will. (ABOVE) The first obstacle is the vertical lasers. However, this will quickly drain your time running back and forth. If you trip the alternate route, the original route will be available again. IGN will now run you through the obstacle course without a single error - if you make a mistake, you will need to exit through the nearest green door (possibly back-tracking) and use the alternate route. Exploit the checkpoints and saves for your benefit and you'll do fine. But once you get the hang of the mission, you won't be really sweating. You must return to the start of the course before time runs out or you fail the mission. Once Moose leaves and the checkpoint occurs, you have 25 minutes to crack the safe and do your other missions before someone catches on. (ABOVE) Get back to this spot before time runs out, or you fail. The place is large and complex if you've never been inside before, so you need to re-visit the stage several times to "get familiar" with it, or you will wind up being lost again and again. Once you get a feel for the place, you can quickly get to places you didn't know about before. ![]()
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